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Accessibility

Meta / Accessibility
From Game Mechanics

Introduction

Games are for everyone. It is important to design games that everyone can play, regardless of disability. It is very easy to forget to design for disability or to design something the wrong way. Different designs might account for mobility issues, vision issues, or hearing issues.

There are a lot of disabilities that don't necessarily fall into "Mobility", "Vision", or "Hearing", but still affect them. One example would be the ADHD/Autism family of disorders. They don't cause hearing issues, directly, however, they might make it harder to process audio cues quickly.

Designing for Disability

Vision

Low Vision
Color-blindness
Photosensitivity

Hearing

Hard-of-hearing
Deafness
Auditory Processing Issues
Non-verbal

Mobility

Memory

Sources

Games

Media

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