Introduction:
Since Elastic search isn't working right now, and the default MediaWiki search isn't the greatest, here is a Meta Table of Contents to assist in planning and searching the wiki.
Mechanics:
Mechanic | Good Examples | Bad Examples | Page/Subpage | Notes |
---|---|---|---|---|
Open World | Environment/World Building/Open World | |||
Backtracking | Environment/World Building/Backtracking | |||
Day/Night Cycles | Environment/World Building/Day and Night Cycles | |||
Side Quests / Detours | Environment/World Building/ Side Quests and Detours | |||
Place Names | Environment/World Building/Toponymy | |||
Destroyable World Objects | Environment/Destruction | |||
Tutorial/Tutorial Level | Environment/Tutorials | |||
Guidance vs Hand Holding | Environment/Tutorials/Types of Tutorials | |||
Weather | Environment/Weather | |||
Narrative Choices | Environment/Narrative Choices | |||
Turn-Based / Realtime | Game Modes/Timekeeping | |||
Difficulty | Game Modes/Difficulty | |||
Genre | Game Modes/Genre | Detective, Strategy, Puzzle...? Own page or within Genre? | ||
Movement | PC/Movement | |||
Fast Travel | PC/Movement/Fast Travel | |||
Teleportation | PC/Movement/Fast Travel/Teleportation | |||
Animations | PC/Animations | I-Frames, own page or within animations? | ||
Skills/Abilities/Powerups | PC/Abilities | |||
Sleep/Recharge | PC/Resting | |||
Health | PC/Health | Healing Systems/Death | ||
Inventory/Carrying Systems | PC/Inventory | Carry weight/inventory limits | ||
NPC Movement | NPC/Movement | |||
NPC Schedules | NPC/Movement/Schedules | |||
NPC Dialogue | NPC/Dialogue | |||
Trading/Bartering/shops | NPC/Trading | |||
Bosses | NPC/Bosses | Boss phases, boss rushes, impossible bosses, secret bosses | ||
Companions | NPC/Companions | |||
Combat | Combat | |||
Types of damage | Combat/Types of Damage | Poison | ||
Super Moves/Crits | Combat/Super Moves | |||
Save Systems | Meta Mechanics/Saving | |||
Speedrunning | Meta Mechanics/Speedrunning | |||
Cheat Codes | Meta Mechanics/Cheats | |||
Game Pacing | Meta Mechanics/Pacing |