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=== Introduction === | |||
Games are for everyone. It is important to design games that everyone can play, regardless of disability. It is very easy to forget to design for disability or to design something the wrong way. Different designs might account for mobility issues, vision issues, or hearing issues. | |||
There are a lot of disabilities that don't necessarily fall into "Mobility", "Vision", or "Hearing", but still affect them. One example would be the ADHD/Autism family of disorders. They don't cause hearing issues, directly, however, they might make it harder to process audio cues quickly. | |||
=== Designing for Disability === | |||
==== Vision ==== | |||
===== Low Vision ===== | |||
===== Color-blindness ===== | |||
===== Photosensitivity ===== | |||
==== Hearing ==== | |||
===== Hard-of-hearing ===== | |||
===== Deafness ===== | |||
===== Auditory Processing Issues ===== | |||
==== Mobility ==== | |||
==== Memory ==== | |||
=== Sources === |
Revision as of 02:57, 24 July 2024
Introduction
Games are for everyone. It is important to design games that everyone can play, regardless of disability. It is very easy to forget to design for disability or to design something the wrong way. Different designs might account for mobility issues, vision issues, or hearing issues.
There are a lot of disabilities that don't necessarily fall into "Mobility", "Vision", or "Hearing", but still affect them. One example would be the ADHD/Autism family of disorders. They don't cause hearing issues, directly, however, they might make it harder to process audio cues quickly.