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Meta Table of Contents: Difference between revisions

From Game Mechanics
(Changed the list into a sortable table)
(Added Microtransactions, 3rd person perspective, building placement, character creation, and crafting.)
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|Side Quests / Detours
|Side Quests / Detours
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|Fallout/Skyrim
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|Environment/World Building/ Side Quests and Detours
|Environment/World Building/ Side Quests and Detours
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|Can keep hours of engagement, especially for certain types of adhd???
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|Place Names
|Place Names
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|Game Modes/Genre
|Game Modes/Genre
|Detective, Strategy, Puzzle...? Own page or within Genre?
|Detective, Strategy, Puzzle...? Own page or within Genre? "Top-down RTS Combat"WWWS
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|Movement
|Movement
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|PC/Movement
|PC/Movement
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|Grid-based movement = bad?
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|Fast Travel
|Fast Travel
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|Meta Mechanics/Pacing
|Meta Mechanics/Pacing
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|Microtransactions
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|Meta Mechanics/Microtransactions
|Usually bad???
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|Dead Space?
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|Story? Movement?
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|Perspective (3rd person)
|Skyrim/Fallout
|Cyberpunk
|PC/Perspective
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|Building Placement
|Manor Lords
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|Environment/Building
|Most "city builders" allow cities to be built the same way. Manor Lords does it differently and better?
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|Character Creation
|Fallout 4/Sims 4
|GTA Online
|PC/Character Creation
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|Crafting
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Revision as of 11:48, 1 July 2024

Introduction:

Since Elastic search isn't working right now, and the default MediaWiki search isn't the greatest, here is a Meta Table of Contents to assist in planning and searching the wiki.

Mechanics:

Mechanic Good Examples Bad Examples Page/Subpage Notes
Open World Environment/World Building/Open World
Backtracking Environment/World Building/Backtracking
Day/Night Cycles Environment/World Building/Day and Night Cycles
Side Quests / Detours Fallout/Skyrim Environment/World Building/ Side Quests and Detours Can keep hours of engagement, especially for certain types of adhd???
Place Names Environment/World Building/Toponymy
Destroyable World Objects Environment/Destruction
Tutorial/Tutorial Level Environment/Tutorials
Guidance vs Hand Holding Environment/Tutorials/Types of Tutorials
Weather Environment/Weather
Narrative Choices Environment/Narrative Choices
Turn-Based / Realtime Game Modes/Timekeeping
Difficulty Game Modes/Difficulty
Genre Game Modes/Genre Detective, Strategy, Puzzle...? Own page or within Genre? "Top-down RTS Combat"WWWS
Movement PC/Movement Grid-based movement = bad?
Fast Travel PC/Movement/Fast Travel
Teleportation PC/Movement/Fast Travel/Teleportation
Animations PC/Animations I-Frames, own page or within animations?
Skills/Abilities/Powerups PC/Abilities
Sleep/Recharge PC/Resting
Health PC/Health Healing Systems/Death
Inventory/Carrying Systems PC/Inventory Carry weight/inventory limits
NPC Movement NPC/Movement
NPC Schedules NPC/Movement/Schedules
NPC Dialogue NPC/Dialogue
Trading/Bartering/shops NPC/Trading
Bosses NPC/Bosses Boss phases, boss rushes, impossible bosses, secret bosses
Companions NPC/Companions
Combat Combat
Types of damage Combat/Types of Damage Poison
Super Moves/Crits Combat/Super Moves
Save Systems Meta Mechanics/Saving
Speedrunning Meta Mechanics/Speedrunning
Cheat Codes Meta Mechanics/Cheats
Game Pacing Meta Mechanics/Pacing
Microtransactions Meta Mechanics/Microtransactions Usually bad???
Dead Space? Story? Movement?
Perspective (3rd person) Skyrim/Fallout Cyberpunk PC/Perspective
Building Placement Manor Lords Environment/Building Most "city builders" allow cities to be built the same way. Manor Lords does it differently and better?
Character Creation Fallout 4/Sims 4 GTA Online PC/Character Creation
Crafting
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