mNo edit summary |
(Added page/subpage and created a link for Crafting) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
== Mechanics: == | == Mechanics: == | ||
{| class="wikitable sortable" | |||
|+ | |||
!Mechanic | |||
!Good Examples | |||
!Bad Examples | |||
!Page/Subpage | |||
!Notes | |||
|- | |||
|Open World | |||
| | |||
| | |||
|Environment/World Building/Open World | |||
| | |||
|- | |||
|Backtracking | |||
| | |||
| | |||
|Environment/World Building/Backtracking | |||
| | |||
|- | |||
|Day/Night Cycles | |||
| | |||
| | |||
|Environment/World Building/Day and Night Cycles | |||
| | |||
|- | |||
|Side Quests / Detours | |||
|Fallout/Skyrim | |||
| | |||
|Environment/World Building/ Side Quests and Detours | |||
|Can keep hours of engagement, especially for certain types of adhd??? | |||
|- | |||
|Place Names | |||
| | |||
| | |||
|Environment/World Building/Toponymy | |||
| | |||
|- | |||
|Destroyable World Objects | |||
| | |||
| | |||
|Environment/Destruction | |||
| | |||
|- | |||
|Tutorial/Tutorial Level | |||
| | |||
| | |||
|Environment/Tutorials | |||
| | |||
|- | |||
|Guidance vs Hand Holding | |||
| | |||
| | |||
|Environment/Tutorials/Types of Tutorials | |||
| | |||
|- | |||
|Weather | |||
| | |||
| | |||
|Environment/Weather | |||
| | |||
|- | |||
|Narrative Choices | |||
| | |||
| | |||
|Environment/Narrative Choices | |||
| | |||
|- | |||
|Turn-Based / Realtime | |||
| | |||
| | |||
|Game Modes/Timekeeping | |||
| | |||
|- | |||
|Difficulty | |||
| | |||
| | |||
|Game Modes/Difficulty | |||
| | |||
|- | |||
|Genre | |||
| | |||
| | |||
|Game Modes/Genre | |||
|Detective, Strategy, Puzzle...? Own page or within Genre? "Top-down RTS Combat"WWWS | |||
|- | |||
|Movement | |||
| | |||
| | |||
|PC/Movement | |||
|Grid-based movement = bad? | |||
|- | |||
|Fast Travel | |||
| | |||
| | |||
|PC/Movement/Fast Travel | |||
| | |||
|- | |||
|Teleportation | |||
| | |||
| | |||
|PC/Movement/Fast Travel/Teleportation | |||
| | |||
|- | |||
|Animations | |||
| | |||
| | |||
|PC/Animations | |||
|I-Frames, own page or within animations? | |||
|- | |||
|Skills/Abilities/Powerups | |||
| | |||
| | |||
|PC/Abilities | |||
| | |||
|- | |||
|Sleep/Recharge | |||
| | |||
| | |||
|PC/Resting | |||
| | |||
|- | |||
|Health | |||
| | |||
| | |||
|PC/Health | |||
|Healing Systems/Death | |||
|- | |||
|Inventory/Carrying Systems | |||
| | |||
| | |||
|PC/Inventory | |||
|Carry weight/inventory limits | |||
|- | |||
|NPC Movement | |||
| | |||
| | |||
|NPC/Movement | |||
| | |||
|- | |||
|NPC Schedules | |||
| | |||
| | |||
|NPC/Movement/Schedules | |||
| | |||
|- | |||
|NPC Dialogue | |||
| | |||
| | |||
|NPC/Dialogue | |||
| | |||
|- | |||
|Trading/Bartering/shops | |||
| | |||
| | |||
|NPC/Trading | |||
| | |||
|- | |||
|Bosses | |||
| | |||
| | |||
|NPC/Bosses | |||
|Boss phases, boss rushes, impossible bosses, secret bosses | |||
|- | |||
|Companions | |||
| | |||
| | |||
|NPC/Companions | |||
| | |||
|- | |||
|Combat | |||
| | |||
| | |||
|Combat | |||
| | |||
|- | |||
|Types of damage | |||
| | |||
| | |||
|Combat/Types of Damage | |||
|Poison | |||
|- | |||
|Super Moves/Crits | |||
| | |||
| | |||
|Combat/Super Moves | |||
| | |||
|- | |||
|Save Systems | |||
| | |||
| | |||
|Meta Mechanics/Saving | |||
| | |||
|- | |||
|Speedrunning | |||
| | |||
| | |||
|Meta Mechanics/Speedrunning | |||
| | |||
|- | |||
|Cheat Codes | |||
| | |||
| | |||
|Meta Mechanics/Cheats | |||
| | |||
|- | |||
|Game Pacing | |||
| | |||
| | |||
|Meta Mechanics/Pacing | |||
| | |||
|- | |||
|Microtransactions | |||
| | |||
| | |||
|Meta Mechanics/Microtransactions | |||
|Usually bad??? | |||
|- | |||
| | |||
|Dead Space? | |||
| | |||
| | |||
|Story? Movement? | |||
|- | |||
|Perspective (3rd person) | |||
|Skyrim/Fallout | |||
|Cyberpunk | |||
|PC/Perspective | |||
| | |||
|- | |||
|Building Placement | |||
|Manor Lords | |||
| | |||
|Environment/Building | |||
|Most "city builders" allow cities to be built the same way. Manor Lords does it differently and better? | |||
|- | |||
|Character Creation | |||
|Fallout 4/Sims 4 | |||
|GTA Online | |||
|PC/Character Creation | |||
| | |||
|- | |||
|Crafting | |||
| | |||
| | |||
|[[Environment/Crafting]] | |||
| | |||
|} |
Latest revision as of 17:33, 2 July 2024
Introduction:
Since Elastic search isn't working right now, and the default MediaWiki search isn't the greatest, here is a Meta Table of Contents to assist in planning and searching the wiki.
Mechanics:
Mechanic | Good Examples | Bad Examples | Page/Subpage | Notes |
---|---|---|---|---|
Open World | Environment/World Building/Open World | |||
Backtracking | Environment/World Building/Backtracking | |||
Day/Night Cycles | Environment/World Building/Day and Night Cycles | |||
Side Quests / Detours | Fallout/Skyrim | Environment/World Building/ Side Quests and Detours | Can keep hours of engagement, especially for certain types of adhd??? | |
Place Names | Environment/World Building/Toponymy | |||
Destroyable World Objects | Environment/Destruction | |||
Tutorial/Tutorial Level | Environment/Tutorials | |||
Guidance vs Hand Holding | Environment/Tutorials/Types of Tutorials | |||
Weather | Environment/Weather | |||
Narrative Choices | Environment/Narrative Choices | |||
Turn-Based / Realtime | Game Modes/Timekeeping | |||
Difficulty | Game Modes/Difficulty | |||
Genre | Game Modes/Genre | Detective, Strategy, Puzzle...? Own page or within Genre? "Top-down RTS Combat"WWWS | ||
Movement | PC/Movement | Grid-based movement = bad? | ||
Fast Travel | PC/Movement/Fast Travel | |||
Teleportation | PC/Movement/Fast Travel/Teleportation | |||
Animations | PC/Animations | I-Frames, own page or within animations? | ||
Skills/Abilities/Powerups | PC/Abilities | |||
Sleep/Recharge | PC/Resting | |||
Health | PC/Health | Healing Systems/Death | ||
Inventory/Carrying Systems | PC/Inventory | Carry weight/inventory limits | ||
NPC Movement | NPC/Movement | |||
NPC Schedules | NPC/Movement/Schedules | |||
NPC Dialogue | NPC/Dialogue | |||
Trading/Bartering/shops | NPC/Trading | |||
Bosses | NPC/Bosses | Boss phases, boss rushes, impossible bosses, secret bosses | ||
Companions | NPC/Companions | |||
Combat | Combat | |||
Types of damage | Combat/Types of Damage | Poison | ||
Super Moves/Crits | Combat/Super Moves | |||
Save Systems | Meta Mechanics/Saving | |||
Speedrunning | Meta Mechanics/Speedrunning | |||
Cheat Codes | Meta Mechanics/Cheats | |||
Game Pacing | Meta Mechanics/Pacing | |||
Microtransactions | Meta Mechanics/Microtransactions | Usually bad??? | ||
Dead Space? | Story? Movement? | |||
Perspective (3rd person) | Skyrim/Fallout | Cyberpunk | PC/Perspective | |
Building Placement | Manor Lords | Environment/Building | Most "city builders" allow cities to be built the same way. Manor Lords does it differently and better? | |
Character Creation | Fallout 4/Sims 4 | GTA Online | PC/Character Creation | |
Crafting | Environment/Crafting |