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Meta Table of Contents: Difference between revisions

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== Mechanics: ==
== Mechanics: ==
* Environment
{| class="wikitable sortable"
** World Building
|+
*** Open World
!Mechanic
*** Backtracking
!Good Examples
*** Day/night cycles
!Bad Examples
*** Side Quests / Detours
!Page/Subpage
*** Place Names
!Notes
** Destroyable world objects
|-
** Tutorial/tutorial level
|Open World
*** Guidance vs Hand-holding
|
** Weather
|
** Narrative Choices
|Environment/World Building/Open World
 
|
* Game Modes
|-
** Turn-based / Realtime
|Backtracking
** Difficulty
|
** Genre
|
*** Detective
|Environment/World Building/Backtracking
*** Strategy
|
*** Puzzle
|-
 
|Day/Night Cycles
* Player Character (PC)
|
** Movement
|
*** Fast Travel
|Environment/World Building/Day and Night Cycles
**** Teleportation
|
** Animations
|-
*** I-Frames
|Side Quests / Detours
** Skills/Abilities/powerups and unlocking them
|Fallout/Skyrim
** Sleep/recharge
|
** Health
|Environment/World Building/ Side Quests and Detours
*** Healing systems
|Can keep hours of engagement, especially for certain types of adhd???
*** Death
|-
** Inventory / Carrying system
|Place Names
* Non-player Character (NPC)
|
** Movement
|
*** Travelling/schedules
|Environment/World Building/Toponymy
** Dialogue
|
** Trading
|-
** Bosses
|Destroyable World Objects
*** Boss Phases
|
*** Boss Rushes
|
*** Impossible Bosses
|Environment/Destruction
*** Secret Bosses
|
** Companions
|-
* Combat
|Tutorial/Tutorial Level
** Types of damage
|
*** Poison
|
** Super Moves
|Environment/Tutorials
** Critical Hits
|
* Meta Mechanics
|-
** Save Systems
|Guidance vs Hand Holding
** Speedrunning
|
** Cheat Codes
|
** Game Pacing
|Environment/Tutorials/Types of Tutorials
|
|-
|Weather
|
|
|Environment/Weather
|
|-
|Narrative Choices
|
|
|Environment/Narrative Choices
|
|-
|Turn-Based / Realtime
|
|
|Game Modes/Timekeeping
|
|-
|Difficulty
|
|
|Game Modes/Difficulty
|
|-
|Genre
|
|
|Game Modes/Genre
|Detective, Strategy, Puzzle...? Own page or within Genre? "Top-down RTS Combat"WWWS
|-
|Movement
|
|
|PC/Movement
|Grid-based movement = bad?
|-
|Fast Travel
|
|
|PC/Movement/Fast Travel
|
|-
|Teleportation
|
|
|PC/Movement/Fast Travel/Teleportation
|
|-
|Animations
|
|
|PC/Animations
|I-Frames, own page or within animations?
|-
|Skills/Abilities/Powerups
|
|
|PC/Abilities
|
|-
|Sleep/Recharge
|
|
|PC/Resting
|
|-
|Health
|
|
|PC/Health
|Healing Systems/Death
|-
|Inventory/Carrying Systems
|
|
|PC/Inventory
|Carry weight/inventory limits
|-
|NPC Movement
|
|
|NPC/Movement
|
|-
|NPC Schedules
|
|
|NPC/Movement/Schedules
|
|-
|NPC Dialogue
|
|
|NPC/Dialogue
|
|-
|Trading/Bartering/shops
|
|
|NPC/Trading
|
|-
|Bosses
|
|
|NPC/Bosses
|Boss phases, boss rushes, impossible bosses, secret bosses
|-
|Companions
|
|
|NPC/Companions
|
|-
|Combat
|
|
|Combat
|
|-
|Types of damage
|
|
|Combat/Types of Damage
|Poison
|-
|Super Moves/Crits
|
|
|Combat/Super Moves
|
|-
|Save Systems
|
|
|Meta Mechanics/Saving
|
|-
|Speedrunning
|
|
|Meta Mechanics/Speedrunning
|
|-
|Cheat Codes
|
|
|Meta Mechanics/Cheats
|
|-
|Game Pacing
|
|
|Meta Mechanics/Pacing
|
|-
|Microtransactions
|
|
|Meta Mechanics/Microtransactions
|Usually bad???
|-
|
|Dead Space?
|
|
|Story? Movement?
|-
|Perspective (3rd person)
|Skyrim/Fallout
|Cyberpunk
|PC/Perspective
|
|-
|Building Placement
|Manor Lords
|
|Environment/Building
|Most "city builders" allow cities to be built the same way. Manor Lords does it differently and better?
|-
|Character Creation
|Fallout 4/Sims 4
|GTA Online
|PC/Character Creation
|
|-
|Crafting
|
|
|[[Environment/Crafting]]
|
|}

Latest revision as of 17:33, 2 July 2024

Introduction:

Since Elastic search isn't working right now, and the default MediaWiki search isn't the greatest, here is a Meta Table of Contents to assist in planning and searching the wiki.

Mechanics:

Mechanic Good Examples Bad Examples Page/Subpage Notes
Open World Environment/World Building/Open World
Backtracking Environment/World Building/Backtracking
Day/Night Cycles Environment/World Building/Day and Night Cycles
Side Quests / Detours Fallout/Skyrim Environment/World Building/ Side Quests and Detours Can keep hours of engagement, especially for certain types of adhd???
Place Names Environment/World Building/Toponymy
Destroyable World Objects Environment/Destruction
Tutorial/Tutorial Level Environment/Tutorials
Guidance vs Hand Holding Environment/Tutorials/Types of Tutorials
Weather Environment/Weather
Narrative Choices Environment/Narrative Choices
Turn-Based / Realtime Game Modes/Timekeeping
Difficulty Game Modes/Difficulty
Genre Game Modes/Genre Detective, Strategy, Puzzle...? Own page or within Genre? "Top-down RTS Combat"WWWS
Movement PC/Movement Grid-based movement = bad?
Fast Travel PC/Movement/Fast Travel
Teleportation PC/Movement/Fast Travel/Teleportation
Animations PC/Animations I-Frames, own page or within animations?
Skills/Abilities/Powerups PC/Abilities
Sleep/Recharge PC/Resting
Health PC/Health Healing Systems/Death
Inventory/Carrying Systems PC/Inventory Carry weight/inventory limits
NPC Movement NPC/Movement
NPC Schedules NPC/Movement/Schedules
NPC Dialogue NPC/Dialogue
Trading/Bartering/shops NPC/Trading
Bosses NPC/Bosses Boss phases, boss rushes, impossible bosses, secret bosses
Companions NPC/Companions
Combat Combat
Types of damage Combat/Types of Damage Poison
Super Moves/Crits Combat/Super Moves
Save Systems Meta Mechanics/Saving
Speedrunning Meta Mechanics/Speedrunning
Cheat Codes Meta Mechanics/Cheats
Game Pacing Meta Mechanics/Pacing
Microtransactions Meta Mechanics/Microtransactions Usually bad???
Dead Space? Story? Movement?
Perspective (3rd person) Skyrim/Fallout Cyberpunk PC/Perspective
Building Placement Manor Lords Environment/Building Most "city builders" allow cities to be built the same way. Manor Lords does it differently and better?
Character Creation Fallout 4/Sims 4 GTA Online PC/Character Creation
Crafting Environment/Crafting
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