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From Game Mechanics
(Added information about elastic and table of contents)
(Removed Scholarly Source, How to use this wiki. Added How to help. Modified Pillars slightly.)
 
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== '''Welcome to the Game Mechanics Wiki by AstralMyst Creations.''' ==
== '''Welcome to the Game Mechanics Wiki''' ==


==== What is this? ====
==== What is this? ====
Well, it is a wiki where we research, inspect, play with, and analyze different game mechanics. The goal is to have a comprehensive list of mechanics, how to use them, design considerations, examples by other games, and different implementation methods
Well, it is a wiki where we research, inspect, play with, and analyze different game mechanics. The goal is to have a comprehensive list of mechanics, how to use them, design considerations, examples by other games, and different implementation methods


==== How do I use the wiki? ====
==== What is a "Game Mechanic"? ====
Just search for a mechanic, and read up on it. This is still in early alpha and a lot of work needs to be done, however we plan on making it easy to use.
A game mechanic is anything that allows the player to interact with the game and game environment. They are the rules that the game follows and they define the experience that the player has. Mechanics can be implemented differently and are different from game to game. For example, crafting in Minecraft and Far Cry Primal are different but they both outline the experience the player has.


As of right now, I haven't been able to get Elastic search working, so in the meantime, here's a [[Meta Table of Contents]]
==== The Pillars of Game Mechanics ====
There are 5 Pillars of Game Mechanics:
 
# [[Environment]] - How the player can interact and experience the world that has been created for them.
# [[PC|Player Character]] - The players "interface" with interacting with the world. This is how the player is able to do different things within the world
# [[NPC|Non-playable Characters]] - Other characters the player can interact with that isn't able to be controlled by the character and how they behave with the environment
# [[Combat]] - The way the player can attack NPCs
# [[Meta|Meta-mechanics]] - Mechanics that aren't directly related to how the player can interact with the world, but affect how the player might play the game.
 
As July 16th, 2024, this is the current planned layout, with [[Environment/Crafting|crafting]] being the only one completed. You can click the image to view a higher quality version.
[[File:20240716 map.png|center|frameless|887x887px|July 16th, 2024]]


==== How can I help? ====
==== How can I help? ====
Currently, we are not allowing outside sources to help with this project. If you are interested in helping, have an idea for a page, or want to submit research (and credit will be given), contact us at wiki@astralmyst.com, or visit www.astralmyst.com and fill out our Contact Us form; and we will get back to you.
If you want to be a writer: send an email to '''chase@astralmyst.com''' with a short description on why you want to help.


==== Can I use this as a scholarly source? ====
If you want to help pay for our servers: donate a few bucks to us on [https://ko-fi.com/astralmyst Ko-Fi].
Yes, you can. We try to keep all information up-to-date, and currently is maintained by a small team of researchers. Some professors don't allow anthological sources, and I would urge you to have them reconsider this wiki; emailing us, if necessary. We also have the Cite This Page plugin enabled, so if you click on the 3 dots in the top right, you will see a Cite This Page option, which will give you the proper citations for different formats, as well as a direct link to that specific revision of that page.

Latest revision as of 00:55, 29 July 2024

Welcome to the Game Mechanics Wiki

What is this?

Well, it is a wiki where we research, inspect, play with, and analyze different game mechanics. The goal is to have a comprehensive list of mechanics, how to use them, design considerations, examples by other games, and different implementation methods

What is a "Game Mechanic"?

A game mechanic is anything that allows the player to interact with the game and game environment. They are the rules that the game follows and they define the experience that the player has. Mechanics can be implemented differently and are different from game to game. For example, crafting in Minecraft and Far Cry Primal are different but they both outline the experience the player has.

The Pillars of Game Mechanics

There are 5 Pillars of Game Mechanics:

  1. Environment - How the player can interact and experience the world that has been created for them.
  2. Player Character - The players "interface" with interacting with the world. This is how the player is able to do different things within the world
  3. Non-playable Characters - Other characters the player can interact with that isn't able to be controlled by the character and how they behave with the environment
  4. Combat - The way the player can attack NPCs
  5. Meta-mechanics - Mechanics that aren't directly related to how the player can interact with the world, but affect how the player might play the game.

As July 16th, 2024, this is the current planned layout, with crafting being the only one completed. You can click the image to view a higher quality version.

July 16th, 2024
July 16th, 2024

How can I help?

If you want to be a writer: send an email to chase@astralmyst.com with a short description on why you want to help.

If you want to help pay for our servers: donate a few bucks to us on Ko-Fi.

We have Google Analytics set up only to see what content users are searching for and reading. We are only tracking Page Views, Scrolls to the bottom of the page, and Searches make on the site. We also have it set to redact user email addresses from events.