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(Removed Scholarly Source, How to use this wiki. Added How to help. Modified Pillars slightly.)
 
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<strong>MediaWiki has been installed.</strong>
== '''Welcome to the Game Mechanics Wiki''' ==


Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
==== What is this? ====
Well, it is a wiki where we research, inspect, play with, and analyze different game mechanics. The goal is to have a comprehensive list of mechanics, how to use them, design considerations, examples by other games, and different implementation methods


== Getting started ==
==== What is a "Game Mechanic"? ====
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
A game mechanic is anything that allows the player to interact with the game and game environment. They are the rules that the game follows and they define the experience that the player has. Mechanics can be implemented differently and are different from game to game. For example, crafting in Minecraft and Far Cry Primal are different but they both outline the experience the player has.
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
 
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]
==== The Pillars of Game Mechanics ====
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
There are 5 Pillars of Game Mechanics:
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
 
# [[Environment]] - How the player can interact and experience the world that has been created for them.
# [[PC|Player Character]] - The players "interface" with interacting with the world. This is how the player is able to do different things within the world
# [[NPC|Non-playable Characters]] - Other characters the player can interact with that isn't able to be controlled by the character and how they behave with the environment
# [[Combat]] - The way the player can attack NPCs
# [[Meta|Meta-mechanics]] - Mechanics that aren't directly related to how the player can interact with the world, but affect how the player might play the game.
 
As July 16th, 2024, this is the current planned layout, with [[Environment/Crafting|crafting]] being the only one completed. You can click the image to view a higher quality version.
[[File:20240716 map.png|center|frameless|887x887px|July 16th, 2024]]
 
==== How can I help? ====
If you want to be a writer: send an email to '''chase@astralmyst.com''' with a short description on why you want to help.
 
If you want to help pay for our servers: donate a few bucks to us on [https://ko-fi.com/astralmyst Ko-Fi].

Latest revision as of 00:55, 29 July 2024

Welcome to the Game Mechanics Wiki

What is this?

Well, it is a wiki where we research, inspect, play with, and analyze different game mechanics. The goal is to have a comprehensive list of mechanics, how to use them, design considerations, examples by other games, and different implementation methods

What is a "Game Mechanic"?

A game mechanic is anything that allows the player to interact with the game and game environment. They are the rules that the game follows and they define the experience that the player has. Mechanics can be implemented differently and are different from game to game. For example, crafting in Minecraft and Far Cry Primal are different but they both outline the experience the player has.

The Pillars of Game Mechanics

There are 5 Pillars of Game Mechanics:

  1. Environment - How the player can interact and experience the world that has been created for them.
  2. Player Character - The players "interface" with interacting with the world. This is how the player is able to do different things within the world
  3. Non-playable Characters - Other characters the player can interact with that isn't able to be controlled by the character and how they behave with the environment
  4. Combat - The way the player can attack NPCs
  5. Meta-mechanics - Mechanics that aren't directly related to how the player can interact with the world, but affect how the player might play the game.

As July 16th, 2024, this is the current planned layout, with crafting being the only one completed. You can click the image to view a higher quality version.

July 16th, 2024
July 16th, 2024

How can I help?

If you want to be a writer: send an email to chase@astralmyst.com with a short description on why you want to help.

If you want to help pay for our servers: donate a few bucks to us on Ko-Fi.

We have Google Analytics set up only to see what content users are searching for and reading. We are only tracking Page Views, Scrolls to the bottom of the page, and Searches make on the site. We also have it set to redact user email addresses from events.